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FOUGEN Team ("we", "us", or "our") runs an independent mobile game studio, and this document explains how information is handled when someone launches one of our games or pays fougenteam.com a visit — what gets recorded, why, where it ends up, and the controls available to you.
1. What the games can see
No account is required to play anything we make. During ordinary play, though, a handful of technical details travel back to us:
- the basics of your device — maker, model, operating-system release, screen, and language;
- play statistics: how far people get, which modes get opened, how long a typical run lasts, and automatic reports when the app stops unexpectedly;
- an advertising identifier assigned by the operating system, which ad companies rely on;
- save data, which lives on the device unless you link an app-store profile to move it around.
Nothing in that list points back to who you are — and we'd rather keep it that way.
2. Putting it to work
Recorded information earns its keep in a few specific ways:
- keeping every title up and running, with bugs patched quickly;
- shaping difficulty curves around how real players actually behave;
- understanding crashes well enough to fix them at the source;
- sustaining free gameplay with advertising, and checking that ads perform;
- screening out manipulation and dishonest play.
3. Advertising networks we rely on
Free games have to pay for themselves somehow — ours do it with ads. Providers like Google AdMob connect to our titles with their own code and can work with the identifiers noted above to decide which commercial to show you and whether it landed.
- Prefer not to be profiled? Both major phone platforms let you switch that off: reset or erase the advertising identifier on Android, or flip off tracking permissions on iOS.
- Each provider answers for its own handling of data under its own policy — a worthwhile read for the detail-minded.
Trading people's information for money is not something this studio does.
4. Safeguards around your data
Information is deleted once it no longer serves any purpose described here. In the meantime it may rest on systems belonging to outside providers in more than one country. Protection is scaled to sensitivity, and while absolute security is a myth in this industry, we treat unauthorized access, corruption, and loss as failures worth preventing hard.
5. Younger players
Our catalog targets a general audience, not schoolkids. If someone younger than 13 — or than 16 where the local threshold sits higher, including the EEA and UK — shares something personal through our games, a parent or guardian can write to erivehizig67@gmail.com and we'll take it down promptly.
6. Your options under the law
Depending on your home jurisdiction, one or more of these may apply:
- in Europe and the UK (GDPR): requests to view, amend, erase, restrict, or export what we hold, plus objections and the option of involving a data-protection authority;
- in California (CCPA): disclosure of what's gathered, deletion of it, and refusal of any "sale," with no penalty in service;
- in other regions: the rights your domestic legislation grants.
Point a request at erivehizig67@gmail.com and a human will answer within a reasonable span of time.
7. Moving data across borders
FOUGEN Team works from China, and the outside providers we depend on operate across several countries — meaning information connected to your play may be handled outside your own jurisdiction. Where rules demand specific protections before such movement, those protections are in place.
8. Revisions to this document
From time to time this policy gets an update. Whichever "Effective" date appears above is the version standing now; sticking with our games afterwards signals you're comfortable with the update.
9. Getting in touch
Curious about anything privacy-shaped? Write to us — we're friendly.
Questions about privacy?
One inbox, read daily by actual people at the studio.
erivehizig67@gmail.com